This function will automatically "wrap" an instance that has left the room on either the horizontal or vertical (or both) axis. You can specify a margin outside the edges of the room for this to occur, and when the instance has travelled outside of that margin GameMaker Studio 2 will automatically wrap it back into the room at the other side. Note that the instance must have a speed for wrapping to work, because the direction of wrapping is based on the direction of the motion.
move_wrap(hor, vert, margin);
Argument | Description |
---|---|
hor | Whether to wrap horizontally (true) or not (false). |
vert | Whether to wrap vertically (true) or not (false). |
margin | How far outside the room, in pixels, the object must be to initiate wrapping. |
N/A
move_wrap(true, false, sprite_width);
This will make the instance wrap horizontally but not vertically, when it is over its own sprite width outside of the room.